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[OpenGL programBioHazard

Description: 2d game direct x 9 tile scroll map scrolling pac man c+ source code-2d game direct x 9 tile scroll map scrolling pac man c+ source code!!!
Platform: | Size: 3795968 | Author: Jishou123 | Hits:

[DirextXMadMatt_Focuson2inDirect3D

Description: MadMatt 2D 3D Direct 例子
Platform: | Size: 2544640 | Author: hao xiu ye | Hits:

[Other Gamesderect

Description: 基于direct的2D连连看游戏,开发环境为visual C++6.0-The 2D-based direct Lianliankan Games
Platform: | Size: 1585152 | Author: zhangqin | Hits:

[Chess Poker gameshge181

Description: 一套基于direct开发的2D游戏游戏引擎框架,特别是棋牌游戏开发,能很大程度的减少开发周期-Direct the development of a 2D game based on game engine framework, in particular chess game development, can dramatically reduce the development cycle
Platform: | Size: 3763200 | Author: jimmy | Hits:

[ActiveX/DCOM/ATLTricks-of-Win-Game-Programming-

Description: 详细覆盖了从Windows编程到direct 3D, direct Draw, direct Music, direct Input的编程方法,以及游戏编程中的常用算法和编程技巧。-This book takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Platform: | Size: 11355136 | Author: 闫煜 | Hits:

[Game ProgramSDL

Description: SDL是Simple DirectMedia Layer(简易直控媒体层)的缩写。它是一个跨平台的多媒 体库,以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标 (事件)、游戏摇杆等。当然,最为重要的是提供了 2D图形帧缓冲(framebuffer)的接口, 以及为 OpenGL 与各种操作系统之间提供了统一的标准接口以实现 3D图形。从这些属性我 们可以看出,SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。-SDL is the Simple DirectMedia Layer (simple direct control of the media layer) of the acronym. It is a cross-platform multimedia Physical library to be used for direct control of the underlying multimedia hardware interface. These multimedia features include audio, keyboard and mouse (Event), joysticks and so on. Of course, the most important is to provide a 2D graphics frame buffer (framebuffer) interface, As well as a variety of operating systems with OpenGL to provide a unified standard interface in order to achieve 3D graphics. I am from these properties Can be seen, SDL is basically a computer game that is the core of the development of multimedia library.
Platform: | Size: 586752 | Author: peng | Hits:

[matlabarrow_plot

Description: 画二维和三维箭头矢量,matlab工具包。直接调用。 This functin is used to draw 2D、3D-arrows. The size of arrow head is decided by the minimum distance between start and stop.-Two-dimensional and three-dimensional vector drawing arrows, matlab toolkit. Direct calls. This functin is used to draw 2D, 3D-arrows. The size of arrow head is decided by the minimum distance between start and stop.
Platform: | Size: 18432 | Author: lsx | Hits:

[Game EngineFirsa123

Description: 一套基于direct开发的2D游戏游戏引擎框架,特别是棋牌游戏开发,-Direct the development of a 2D game based on game engine framework,
Platform: | Size: 27648 | Author: jerry | Hits:

[JSP/Javadeanm-pre3d-5453b65

Description: Pre3d是一个JavaScript库,以一个<canvas>元素将项目绘制成2D和3D场景。 -Pre3d is a JavaScript library, which will project a 3d scene into 2d, and draw it to a <canvas> element. The API is immediate mode, with the basic primitive of a Shape, consisting of QuadFace quad and/or triangle faces. The library is designed to be low-level and direct, there is no retrained or scene graph API.
Platform: | Size: 67584 | Author: wangbo | Hits:

[Special Effectshomography

Description: 这是一个印度人编的程序,用于两图像单应矩阵和变换结果的求取-This function estimates 2D-2D plane projective homography between two perspective images using Direct Linear Transformation, RANSAC and Levenberg Marquardt optimisation.
Platform: | Size: 29696 | Author: 苏营 | Hits:

[2D Graphichomography2d.m

Description: HOMOGRAPHY2D - computes 2D homography This code follows the normalised direct linear transformation algorithm given by Hartley and Zisserman "Multiple View Geometry in Computer Vision" p92. -HOMOGRAPHY2D- computes 2D homography
Platform: | Size: 1024 | Author: yue hou | Hits:

[Software EngineeringGame-Programming-All-In-One-(Premier-Press--2002)

Description: An easy one book about Direct X. Show first more about 2d programming and after shows about direct audio, direct input and finally end with some 3d programming techniques.
Platform: | Size: 8743936 | Author: Igor | Hits:

[OS programDX7SDK

Description: DIRECT X 7.0 lib,学习2D 游戏编程 DIRECT X 7.0 lib,学习2D 游戏编程-DIRECT X 7.0 lib
Platform: | Size: 1226752 | Author: 候鸟 | Hits:

[Algorithm1

Description: 无网格法2D悬臂梁算例 直接节点积分法进行计算-meshless method 2d beam example direct integration node
Platform: | Size: 21504 | Author: JR wang | Hits:

[Otherwfmm

Description: wfmm_WFMM Openmp version wideband FMM for 2D complex Helmholtz equation.zip-This is the code for the Wideband Fast Multipole Method for 2D Helmholtz equation.testrun.c is a test or demonstration file to use wfmm() . By modifying testrun.c file, the Wideband FMM can be used. Instruction1.Unzip the file wfmm.zip.2.Compile with gcc version 4.2 or newer (GNU compiler) by typing >> make3.Run>>./testwfmm4.Output will be save in the fmmlog.txt fileIn default, N 300*300 in [-10, 10]^2 box, k.re 1.0, k.im 0.0, and NT 8 (number of cores, defined in wfmm.h ) are used. The error in fmmlog.txt file must be around 5.043416e-07. It will slightly vary depending on machine and compiler version. (The sample_output.pdf file is one of fmmlog.txt file)Also note that the CPU time for FMM and direct calculation will be differ the table depending on the computers and complier.In order to generate table in the paper, change N, k.re and k.im in the testrun.c file to the number specified in the table and th
Platform: | Size: 60416 | Author: doryan ninenine | Hits:

[OpenGL programSDL入门教程

Description: SDL 是Simple DirectMedia Layer (简易直控媒体层)的缩写。它是一个跨平台的多媒 体库, 以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标 (事件)、游戏摇杆等。当然,最为重要的是提供了2D 图形帧缓冲( framebuffer )的接口, 以及为OpenGL 与各种操作系统之间提供了统一的标准接口以实现3D 图形。从这些属性我 们可以看出, SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。(SDL is the abbreviation of the Simple DirectMedia Layer (simple direct control media layer). It's a cross platform multi - medium A body library, which is used to directly control the interface of the underlying multimedia hardware. These multimedia functions include audio, keyboard, and mouse (event), game rocker, etc. Of course, the most important thing is to provide an interface to the 2D graphics frame buffer (framebuffer). And provide a unified standard interface between OpenGL and various operating systems to implement 3D graphics. From these attributes I As you can see, SDL is basically thought to be a multimedia library that is developed at the core of computer games.)
Platform: | Size: 202752 | Author: donggua209 | Hits:
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